Tom Clancy’s H.A.W.X. Demo This Week

More demo love for you and me ^^

TOM CLANCY’S H.A.W.XTM DEMO AVAILABLE FEBRUARY 11 ON XBOX LIVE® AND FEBRUARY 12 ON PLAYSTATION® NETWORK

LONDON, UK – February 10, 2009 – Today Ubisoft announces that an official Tom Clancy’s H.A.W.X™ demo will be available for download for the Xbox 360® video game and entertainment system from Microsoft on Xbox LIVE® online entertainment network beginning on February 11, 2009 and for the PLAYSTATION®3 computer entertainment system on the PLAYSTATION® network beginning on February 12, 2009. The demo will be also available for Windows-based PCs beginning on February 26, 2009.

In this demo, players will dominate the skies for the first time and battle planes, tanks and amphibious assaults and have the opportunity to dogfight with other elite pilots in a stunning panoramic boss scene.

Key features of the H.A.W.X demo:

o Co-op enabled for up to 4 players – Jump in/Jump out

o Gain experience points and unlock up to three real, licensed planes in the demo:
o F-16A Fighting Falcon
o SU-35 Super Flanker
o AV-8B Harrier II

o Choose between two different game modes:
o Normal – Default control type
o Expert – Allows full control over the aircraft in “Assistance Off” mode

o Two heart-pounding missions:
o Operation: Off Certification (Training mode)
o Learn the skills of an elite pilot in “Assistance Off” mode and pull extreme maneuvers
o Operation: Glass Hammer (Rio De Janeiro)
o Take flight over GeoEye technology (the world’s best satellite data), and witness Brazil like never before
o Learn to use the Enhanced Reality System in “Assistance On” mode, where your plane’s computer calculates the best interception course for you to follow to attack an enemy, evade a missile or hit a ground target

Not really a fan of the flight-plane genre but I’ll give this a try. More free demos is better than nothing.

Oh yeah, there’s also a new trailer over at Gamersyde.

UPDATE:
Seems like PS3 owners will have to wait for a couple of days before getting a chance to test fly this new demo.

“The demo was due to be released today on PS3, but it has apparently suffered with technical difficulties. A post on Ubisoft’s Twitter page states: “HAWX PS3 demo delayed to Feb 26th, due to the late discovery of an unexpected issue. We apologize for the situation.”

Saw this over at http://www.psu.com. Hopefully this doesn’t affect the overall quality of the game for PS3 owners.

Crysis Review

“All images used belong to their respective owners. I will be putting up my own once I get the chance to collect a couple for this review.”

Crysis Logo

Better late than never I guess. My first review is going to be for this one game the entire PC World has been craving for.

Crysis is all about its visuals. Yes, the nanosuit abilities are a nice touch to the gameplay, but no doubt people are buying this game just for the graphics. And who is to blame? One quick look at any screenshot of the game and you’ll see what I’m talking about.

Crysis Image 1

Developer Crytek has crafted some of the most finest visuals in a game ever. Just like they’re first entry into game development, Far Cry, Crysis literally sets the bar for videogame graphics. Gears of War may have had some really nice texture work and Uncharted might have really good foliage and shaders, but Crysis just seems to have the entire package down. The only downside? System requirements and in-game performance. I ran the game on a pretty average computer and well, it didn’t exactly run as good as I’ve expected. Granted I played it on some pretty demanding settings since yeah I admit, I got the game to see the graphics as well. Amazingly, I was able to fight my through the slideshows produced by the ice level and that final carrier map and made it to the end.

Crysis Image 3

So how was the experience? Despite some very low framerates and sometimes questionable AI, it was great!. It was fun running around the jungles and stuff thanks to some really nice physics with the vegetation. The engine allows you to interact with the plants unlike any other game I’ve seen. Certain trees can literally be shot down and bushes and other foliage react to nearby explosions realistically. You can even tear down little sheds and buildings with explosives, tanks and other vehicles.

Crysis Image 4

Other than the amazing physics at work, the overall atmosphere of the game will literally make your jaw drop hard to the floor. The sun creates convincing light rays every time its obstructed. Day turns to night and vice-versa. Misty fog gathers around when night turns to morning. Dynamic clouds litter the sky during a sunny afternoon. Realistic depth of field effects come into play while zooming in with your weapon sights. Object motion blur simulates how the eye blurs objects at high speeds. Ambient occlusion combined with the engine’s dynamic lighting and HDR gives off an almost realistic look to how the world is lit, and allows literally every object to produce a dynamic soft shadow of its own. Etc etc etc….All these elements fall in the right places to create the most convincing game world ever built.

Crysis Image 5

But enough talk of the game’s looks. How does the gameplay fare you ask? Its just your standard FPS-type of game with the added nanosuit powers. The nanosuit gives you 4 modes that can alter your style a bit: Strength mode, Speed mode, Shield/Defense mode, and Cloak mode. All these are pretty self explanatory and are pretty much needed if you want to survive. The Cloak mode though will be your most powerful (and cheapest ability if you ask me) mode as it grants you full invisibility (ala Predator). You could abuse this and almost always get through tight spots with it. The only catch is that using a weapon disables your clock and drains your nanosuit energy instantly so you got to be careful when taking down groups with it since enemy soldiers sometimes do a good job at flanking and shooting you down.

Crysis Image 6

Now my only gripe with the game is the computer AI. Games have come a long way already in providing realistic AI, and with games like FEAR pushing the bar in terms of how enemies should react, I was hoping Crysis would at least get this aspect of the game right. And it does, sometimes. The korean soldiers do a good job at listening to audio cues and will try to surround and flank you. They shoot, throw grenades, even man vehicles. Seems pretty good at first but once you play around longer, you’ll start to see some inconsistencies in how they behave. These soldiers tend to get stuck in walls and you could sometimes even see them clipping through buildings. They also react too slow if you ask me. You could knock out a couple of soldiers who are standing just a few feet apart and they wouldn’t notice anything. They also seem to have an ungodly amount of health when shooting them from far. At one point, I unloaded an entire magazine clip on just one soldier (and I was sure they were connecting since you have this odd “thud” sound that plays whenever a hit registers from your gun) and that enemy was still running around wondering where to run and hide. These subtract a bit of points from the overall game since everything from the presentation side is so well polished. Well, I guess it’s improssible to have a perfect game anyway.

My final verdict for this game? If you’re a fan of the FPS genre and a hardcore PC owner with the need to buy the ultimate game just to see how many frames your thousand-dollar rig can pump out, by all means get this game. For the average Joe with the average computer, think twice because this game will bring your computer to its knees (and trust me, you do not want to run this game at anything less than medium-high. How good this game looks at high is how bad it looks at low). Plus the AI issues and forgettable story might turn a couple off. It’s still an enjoyable game though thanks to the Nanosuit and breathtaking technology at display. Hopefully, Crytek works more on the gameplay-side of things in future games since they got the technology all right and perfect (well, a bit of optimizing too wouldn’t hurt).

Demo Overload!

I have always been a fan of demos for games before release. I know a lot of people would prefer not to spoil themselves before getting a hold of the next big game coming out, but that doesn’t apply to me. Demos are here to help you decide if buying a game will be worth it or not. Plus, they’re good for trying something new once in a while, especially if the demo is worth it. And I must say, the demos out now for sure will catch a lot of people’s attention.


Resi 4-type gameplay with Next Gen Graphics? Sign me up!

Resident Evil 5 and Killzone 2, together with other titles to look forward to like FEAR 2 and Halo Wars, should have their demos out by now. I personally have only tried the RE demo and I must say, that’s one game I’ll be buying for sure (this has to be best looking multiplatform now, Capcom sure has built an amazing engine). Halo Wars would be my second next purchase, though I still have to try out the demo since I’m a bit skeptical on how the controls will work (been hearing good things about it though so I hope everything’s good).


Check out the best looking FPS game (yes, better than Crysis in motion IMO)

As for Killzone 2, this game sure is making me want to own a PS3 now. Hopefully, some miracle comes my way and a PS3 would find its place in our console collection at home ^^.

Star Ocean: Second Evolution

Saw this on the PSP section of DCEMU. Looks like you can now get your hands on a copy of the US version of Star Ocean: Second Evolution for the PSP. Great news for people like me who have yet to experience the sequel to the SNES RPG, though I would most likely get it later (I’m still working my way through the PSP remake). Hopefully, I finish both before Last Hope comes out.

New from Success hk who ship worldwide.

Space Date 366: A young Federation officer finds himself transported to a mystical planet, where he is suddenly anointed as the Hero of Light. He begins a journey to fulfill a prophecy and save a newfound race. Continuing the franchise for STAR OCEAN fans, this PSP release of the classic RPG delivers the same epic storytelling and dazzling art style. Set 20 years after the events of its predecessor, STAR OCEAN: Second Departure receives special treatment in its PSP incarnation to further entice gamers to relive the adventure. The title takes the next step with fully animated movies, all-new character designs, extra playable characters, fully voiced dialogue, and more.

Where’s the updates??

Apparently, I haven’t been putting too much effort into my blog. I dunno if this is some kind of sickness that plagues first time bloggers (kinda like when I tried making a game with RPG maker XP back then, I lost motivation pretty damn early in its development) but I hope I can make up. If I don’t start posting more articles in the coming days, guess it’s better if I lay off this blog permanently (hopefully things don’t come to this). See you later guys!

Dead Rising 2

Developer Blue Castle is rumored to be working on a sequel to the zombie-filled Xbox 360 launch title, Dead Rising. I dunno what other games Blue Castle has worked on but hopefully they don’t do a messed up job with this one since I was hooked to Dead Rising. Here’s a snippet of the article I found the news from:

A source close to Canadian developer Blue Castle Games has told Eurogamer that the studio is making a sequel to Dead Rising.

Rumours that the Vancouver-based outfit was working on the zombie project first emerged last year, but neither the developer nor publisher Capcom has confirmed anything on the record. But while Eurogamer was on a secret mission in Vancouver last week, we were told by a source familiar with the project that Capcom has indeed farmed out development to the Western team.

The source said: “Everyone’s really excited; the team has obviously seen the rumours and it’s been hard to keep quiet, but they can’t wait to show off the game.”

Read the full article here:
http://www.eurogamer.net/article.php?article_id=285199

Nintendo DS Version 3 (DSi)

Looks like Nintendo wants to come out with a 3rd iteration to their insanely popular handheld (damn, this thing just flies in Japan. Seems like every person in a japanese family has 1 or 2). This time called the DSi, it’ll include a couple of new features compared to the DS Lites we have now. Here’s the lowdown:

* No more GBA slot, the size has been reduced by 12%.
* 2x 0.3 Megapixel (640×480) camera (1 in front and 1 at the back)
* Built-in memory
* On-board browser
* SD card slot
* Photo and sound editor

What, no GBA slot? Well it seems Nintendo had to cut that out in order to get the DSi to have all these new features, while at the same time getting it to become even slimmer than its predecessors. Not really a big deal if you ask me since mostly everyone in the Universe has a DS already so they could still use that for GBA games, and get this new one if they need the new features.

The DSi goes on sale at Japan on November 1 for 18,900 yen. That’s about $185. No details yet on a US release.

EGM November 2008 Reviews

Straight out of Neogaf:

Reviews:

Wario Land: Shake it! – C+, A-, C+
Good: Classic Wario playability, sumptuous artwork
Bad: Lackluster levels, tired design

De Blob – B
Good: Simple, colorful fun
Bad: Too-similar levels, unnecessary motion controls

Mercenaries 2: World in Flames – B+, B-, B
Good: Endlessly satisfying destruction
Bad: Gimped co-op, lacks polish

Megaman 9 – B+
Good: Old-school aesthetic and challenge
Bad: Difficulty sometimes borders on masochistic

Silent Hill: Homecoming – B, C+, B-
Good: Silent Hill never looked so good
Bad: Slow framerate, clunky controls

Fracture – C-
Good: Terraforming works well enough
Bad: Ridiculously derivative

Midnight Club: Los Angeles – B
Good: Solid controls, addictive leveling system, amazing re-creation of LA
Bad: inconsistent difficulty, some visual glitches and framerate

NBA Live 09 – B
Good: Daily roster updates
Bad: Way too many blocks

NBA 2K9 – A-
Good: 5-on-5 online games
Bad: Complicated controls

FIFA 09 – B+
Good: Improves a lot of stuff that FIFA 09 did wrong
Bad: Goalkeeper A.I. is still frustratingly incompetent

Infinite Undiscovery – B, B, C+
Good: Seamless real-time battles
Bad: Clunky menus and interfaces

Rock Band 2 – A-, A-, A
Good: Enormous setlist
Bad: Unlocking songs is taxing

Sonic Chronicles: The Dark Brotherhood – A GOTM
Good: Fantastic action-lite RPG in the spirit of Super Mario RPG series
Bad: BioWare’s buyout by EA may mean no sequels

The Legend of Kage 2 – B-
Good: Classic ninja gameplay
Bad: Rudimentary level design

Away: Shuffle Dungeon – B-
Good: Clever core gimmick with solid action on top
Bad: Not much going on beyond the gimmick

Castlevania: Order of Ecclesia – A-
Good: Deep gameplay, spooky graphics and music
Bad: Confusing puzzles, cut-and-paste levels

Kirby: Super Star Ultra – A-
Good: Plenty of powers to absorb
Bad: Forgettable DS-specific features

Viva Pinata: Pocket Paradise – B+
Good: Addictive as always!
Bad: Addictive as always…

Star Ocean: The First Departure – B+
Good: Addictive item creation, relationship bulding
Bad: Archaic storyline and presentation

Spore – B+
Good: Seeing you and your buddies’ creations
Bad: An imperfect mix of genres

Source